
The summoner must pay 40 gil per summoner level to use this command. Yojimbo adds double his Strength bonus to all damage rolls for Quick Strikes. Quick Strikes ( Ex)Īt 6th level, as a standard action, Yojimbo makes an attack that allows him to attack three times with his katana attack with a -5 penalty. The summoner must pay 20 gil per summoner level to use this command.

Yojimbo can keep moving and attacking this way if each target he attacks drops below 0 HP against his attack. Dashing Execute ( Ex)Īt 4th level, Yojimbo makes a 30-foot movement dash that doesn’t provoke attacks of opportunity and makes a melee attack against a target, the attack deals normal damage, and if the target is dropped below 0 HP, Yojimbo can take a 5-foot-step and make another attack upon an enemy within range. This is the default ability if the summoner cannot afford or miscalculates their payment (DM can determine this) for any of the following abilities. His dog will appear and will bite, dealing 1d8 + Yojimbo’s Strength modifier points of damage, using Yojimbo’s highest base attack bonus then disappearing. Daigoro ( Ex)Īt 2nd level, Yojimbo’s commands his dog to attack for him.

If unable to pay Yojimbo, he will not use reduce HPs to 1 part of his Limit Break. The gil cost increases by 100 every level after 1st. The cost in gil of this ability depends on the following: The base cost to use this is 100 gil for level 1. Alternatively, he may instead stand still and perform a single attack against all enemies in a 30-ft.-cone, slashing with blinding speed, and if his attack hits, he deals 1d6 points of slashing damage per summoner level. A Fortitude save (DC 10 + half of the summoner’s level + Yojimbo’s Charisma modifier) can negate this effect.

If he hits, the target’s current HP is reduced to 1. Zanmato ( Ex): Yojimbo makes a terrifying slash upon an opponent within 30 feet, choosing to move to the target or not. Size: Large Reach: 10 ft AC: +3 natural armor Attack: Large Katana (2d6) Ability Scores: Str +4, Dex -2, Con +4 Limit Break ( Su)Īt 1st level, Yojimbo receives the Limit Break (Zanmato). AC: +1 natural armor Attack: Katana (1d8) Ability Scores: Str 16, Dex 11, Con 14, Int 10, Wis 12, Cha 15 Special Qualities: Fire immunity.
